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After sorting through messages, emails, pidgeon letters, and the like I'm going to make this short little blurb about the things I keep getting asked. Think of it as an FAQ comprised from the constant typing of the same thing.
Q. When will you guys be hiring?
A. When we get a solid investor. Your guess is as good as ours, though it should be in the next couple months. Hopefully before Christmas.
Q. What kind of jobs will you guys have open?
A. Think of one... Pretty much that. Conceptual artists, 3D artists, texture artists, effects artists, and a secretary who knows how to make really good coffee.
Q. What kind of artists will you be looking for?
A. We're mainly going to focus on the people who can do 2D and 3D art, being able to carry an idea from the paper to high poly. Sort of a jack of all trades in art, also a few programmers.
Q. Are you guys new?
A. We wouldn't be looking at possible people to employ if we weren't.
Q. Where is your guys' studio located?
A. Once we get an investor Ray, Kai, and I will be relocating to Seattle. We will be mostly looking for artists in that area, but we will consider those willing to relocate at their own expense.
Q. What will you guys pay if I'm hired?
A. We'll tell you if and when you're hired, but it will be higher salary than entry level no matter experience or schooling.
Q. Can I start on work now?
A. No, because we don't want to be swindled into paying freelancer fees if you're not hired even if any work is done in the best intentions.
Q. What are the requirements?
A. Besides a strong portfolio, it is yet to be determined. But I can tell you what we won't require; work experience on a shipped title, a formal education. Artists with experience in titles, freelance work, or any other form of work are encouraged to apply though it comes down to quality of your work.
Q. Who is your guys' Art Director?
A. That's pretty much me, despite my lack of drawing capabilities, I'm still the visual director and lead writer. We decided on the three of us taking on multiple titles to cut out the 'fat' of studio staff. Plus, this helps keep continuity straight. Sixteen writers just don't make sense to us, neither does thirty seven concept artists.
Q. Where is your guys' website?
A. Its not up yet, to protect our servers and current game content from people who have too much time on their hands and too much computer power.
Q. Will you guys' have internships?
A. Yes, once we are up and running with a full staff we will have internships. We'll be considering applicants in high school, college, and any one else. The internships will be unpaid and no travel expenses will be reimbursed. All work done will belong to the studio, a valid credit in the game will be stated along with full work references. Applicant ages must be of legal Washington state law to work, 16+.
Q. Random question?
A. Random answer.
If you can't find the answer to your question in this short FAQ then please let me know in a message or comment and I'll get back to you as soon as I can. Have a nice day.
Personal Details
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Status:
Checking out talent for possible future hiring.
- Name: Azium Kat
- Gender: Female
- Location: Seattle
- Sketchbook: Sketchbook
- Member Type:
- Field:
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Projects I've
worked on: - Current employer:
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Areas of expertise:
screenwriting, creative writing, creative development, conceptual writing, nonlinear game design, content continuity, branched dialogue
- Skills:
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Available for Work?
No
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Networks:
Site Details
- Join date: Sep 18th 2010
- Profile Views:2081
- Last online: Jun 1st 2011, 17:04
About
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Hobbies:- Bowling- Live Action Role Play- Forum Role Play- Comic Strips- Speed Paints- Novel Writing- Studying BioChemistry, just for the hell of it
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Artists:- Dan LuVisi- Dale Chihuly- Any artist who has the guts to post their work for critique.
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About:- Lead Writer and Designer for Triple Nine Studios
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